Flutter实例代码:波浪圆形进度条
效果图

实现步骤
绘制进度条
- 先绘制绘制波浪
void drawWave(Canvas canvas, Offset center, double radius, double waveOffsetPercent, Paint paint) { double waveOffset = -(waveOffsetPercent * radius * 2); //对画布进行圆形裁剪 canvas.save(); Path clipPath = Path() ..addOval(Rect.fromCircle(center: center, radius: radius)); canvas.clipPath(clipPath); //表示出上图所示的point(上图中p)以及controlPoint(上图中c) double waveProgressHeightY = (1 - percent) * radius * 2; Offset point1 = Offset(waveOffset, waveProgressHeightY); Offset point2 = Offset(waveOffset + radius, waveProgressHeightY); Offset point3 = Offset(waveOffset + radius * 2, waveProgressHeightY); Offset point4 = Offset(waveOffset + radius * 3, waveProgressHeightY); Offset point5 = Offset(waveOffset + radius * 4, waveProgressHeightY); Offset point6 = Offset(point5.dx, radius * 2 + halfWaveHeight); Offset point7 = Offset(point1.dx, radius * 2 + halfWaveHeight); Offset controlPoint1 = Offset(waveOffset + radius * 0.5, waveProgressHeightY - halfWaveHeight); Offset controlPoint2 = Offset(waveOffset + radius * 1.5, waveProgressHeightY + halfWaveHeight); Offset controlPoint3 = Offset(waveOffset + radius * 2.5, waveProgressHeightY - halfWaveHeight); Offset controlPoint4 = Offset(waveOffset + radius * 3.5, waveProgressHeightY + halfWaveHeight); //完成path的链接 Path wavePath = Path() ..moveTo(point1.dx, point1.dy) ..quadraticBezierTo( controlPoint1.dx, controlPoint1.dy, point2.dx, point2.dy) ..quadraticBezierTo( controlPoint2.dx, controlPoint2.dy, point3.dx, point3.dy) ..quadraticBezierTo( controlPoint3.dx, controlPoint3.dy, point4.dx, point4.dy) ..quadraticBezierTo( controlPoint4.dx, controlPoint4.dy, point5.dx, point5.dy) ..lineTo(point6.dx, point6.dy) ..lineTo(point7.dx, point7.dy) ..close(); //完成绘制 canvas.drawPath(wavePath, paint); canvas.restore(); } 复制代码
- 绘制层叠的波浪,跟第一步一样的绘制方法,可以将颜色与偏移值跟第一个波浪错开
- 绘制圆形进度内容,这一步需要注意的是在绘制进度的时候,需要对画布进行旋转,具体绘制内容如下
void drawCircleProgress( Canvas canvas, Offset center, double radius, Size size) { //画进度条圆框背景 canvas.drawCircle(center, radius, circleProgressBGPaint); //保存画布状态 canvas.save(); //逆时针旋转画布90度 canvas.rotate(degreeToRadian(-90)); canvas.translate( -(size.height + size.width) / 2, -(size.height - size.width) / 2); //画进度条圆框进度 canvas.drawArc( Rect.fromCircle(center: center, radius: radius), degreeToRadian(0), degreeToRadian(percent * 360), false, circleProgressPaint); //恢复画布状态 canvas.restore(); } 复制代码
绘制工作基本就差不多完成了
让波浪动起来
利用动画更改波浪的偏移值,并使动画不停的进行重复。两个波浪偏移的速度设置成不一致的,让波浪看起来更协调
void initState() {
super.initState();
waveAnimation = AnimationController(
vsync: this,
duration: widget.waveAnimationDuration,
);
waveAnimation.addListener(waveAnimationListener);
lightWaveAnimation = AnimationController(
vsync: this,
duration: widget.lightWaveAnimationDuration,
);
//在lightWaveAnimationListener中获取波浪最新的偏移值,刷新状态
lightWaveAnimation.addListener(lightWaveAnimationListener);
waveAnimation.repeat();
lightWaveAnimation.repeat();
}
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完成波浪动起来的效果之后基本上就差不多了,但是会有一个很明显的问题,那就是在设置进度之后,进度条中的波浪是瞬间涨上去,看上去非常的不协调,所以我们还需要给进度条加上一个,进度更改时的动画效果。
让波浪缓缓升起来降下去
@override
void initState() {
super.initState();
controller = AnimationController(
vsync: this, duration: widget.progressAnimatedDuration);
controller.addStatusListener((status) {
//当动画结束时重置动画
if (status == AnimationStatus.completed) {
progressAnimation.removeListener(handleProgressChange);
controller.reset();
}
});
}
@override
Widget build(BuildContext context) {
//当进度发生改变时,开始动画
if (currentValue != widget.value && !controller.isAnimating) {
progressAnimation =
controller.drive(IntTween(begin: currentValue, end: widget.value));
progressAnimation.addListener(handleProgressChange);
controller.forward();
}
...
}
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在进度改变时,我们通过一个动画来改变进度到指定的进度,这样就保证了,进度发生改变时,波浪不会瞬间涨上去。
作者:kevinxie
链接:https://juejin.im/post/5d008a4c518825668a3745ed
来源:掘金
著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。
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